The biggest trend in museum exhibit design today is the creative incorporation of technology. Digital Technologies and the Museum Experience: Handheld Guides and Other Media explores the potential of mobile technologies (cell phones, digital cameras, MP3 players, PDAs) for visitor interaction and learning in museums, drawing on
Read more →For museums more news here. Even though the Apple iPad won’t be available for another 60 or 90 days (depending on the model), Apple already has its official iPad website up and running. In addition to showing off some of the applications, features and design and technical
Read more →Very nice audiovisual about social and architectural consequences of new media and augmented reality
Very nice and renewing audiovisual by Keiichi Matsuda: Augmented hyperReality: Domestic Robocop The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism
Read more →Current optical tags, such as barcodes, must be read within a short range and the codes occupy valuable physical space on products. We present a new low-cost optical design so that the tags can be shrunk to 3mm visible diameter, and unmodified ordinary cameras several meters away
Read more →According to Perceptual Activity Theory, humans don’t store observations in a static mental data format, but optimize processes of perception in a continuous interrogation with their surroundings. So perception takes place through an active process of exploring an environment by directing the attention and examining with the
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