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Case Studies

These pages will show concrete case studies of new media applied in or around museums.

Case Study 1: PSP Tour Afrika Museum

Case Study 2: Chris & Ted’s Excellent iPod Tours

Case Study 3: Peter Samis on Mobile Multimedia

Case Study 4: Mobile City 3D: Paris in 3D on iPhone!

Case Study 5: Museo Picasso 2.0

CaseStudy 6: The Oakland Museum of California (OMCA) major renovation

Case Study 7: MoMA WIFI and Smarthistory

Case Study 8: in-museum experience is in flux: the platforms, the applications, the kinds of content

Case Study 9: “Screens” Aren’t Killing Museums

Case Study 10: Drupal Showcase: Indianapolis Museum of Art (IMA)

Case Study 11: Step by step guide for Museums getting started on Twitter by Jim Richardson

Case Study 12: Proof of Concept Multi Touch Table in 5 dagen

Case Study 13: iAfrica: Minneapolis Institute of Art iPhone App

Case Study 14: Prototyping for the iPhone using Fireworks

Case Study 15: Anne Frank: Virtual Museum

Case Study 16: Klima X, The Norwegian National Museum of Science, Technology, and Medicine

Case Study 17: Handheld Guide Survey and the AANM

Case Study 18: Virtually Real Museums: Challenges and opportunities of virtual reality in the Art Museum Context

Case Study 19: Musea in een digitale cultuur, Martijn Stevens’ promotie aan de Radboud Universiteit Nijmegen

Case Study 20: “Touch the Unreachable”, a concept design on how to use interactive storytelling techniques

Case Study 21: Open Museum Mobile Test at the Hood Museum of Art

Case Study 22: SpicyNotes, visualize your online museum information

Case Study 23: Archaeological treasures are brought to life by Fraunhofer software

Case Study 24: Nationaal Historisch Museum is hip, maar nog geen online autoriteit

Case Study 25: RFID pilot solution for the Miami Museum of Science & Planetarium

Case Study 26: Een multitouch en multiuser interactieve videowand van iPads in uw museum!

Case Study 27: Making Low Cost 3D Video for your Museum

Case Study 28: Museum Boerhaave inspireert twitterende musea, bibliotheken en erfgoedinstellingen

Case Study 29: Art Beat Inc launches two iPhone apps

Case Study 30: iPod Touch for museums by Eric Longo

Case Study 31: MW2010 Paper: Connecting the Collection: From Physical Archives to Augmented Reality in the Netherlands Architecture Institute

Case Study 32: Mobile games and museums

Case Study 33: Mobile media for cultural and historical heritage, guidelines and pilot projects

Case Study 34: Research, Augmented Reality for Museums

Case Study 35: Foursquare, New Opportunities for your Museum Marketing!

Case Study 36: Digital Curator Survival Guide: A Glossary of Tech Terms Museums Should Know

Case Study 37: Multitouch table presentations made easy with Tiptile